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Game Programming in C++ - Start to Finish
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CEGUISDK-0.4.1-VC6-STLport.exe
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CEGUISize.h
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/************************************************************************
filename: CEGUISize.h
created: 14/3/2004
author: Paul D Turner
purpose: Defines interface for Size class
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#ifndef _CEGUISize_h_
#define _CEGUISize_h_
#include "CEGUIBase.h"
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Class that holds the size (width & height) of something.
*/
class CEGUIEXPORT Size
{
public:
Size(void) {}
Size(float width, float height) : d_width(width), d_height(height) {}
bool operator==(const Size& other) const;
bool operator!=(const Size& other) const;
float d_width, d_height;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUISize_h_